Sign In or Use Email

Michael Ray

Majoring in Game Design And Development
Rochester Institute of Technology, Class of 2018
From Bronx, NY
I'd define my self as a raising graphics engineer. Started building my own graphics/game engine using DirectX called "Project: Enginerino", looking to learn OpenGL soon and learn how to create a second graphics/game using that instead. Never would've realized graphics programming was my calling in my programming life(the math is going to suck but it's worth it). i'm strong with C++ and C now but there's always more to learn I'd also define my self as a strong game design programmer. I have over 2 years of experience working with C# . I am currently working on two small projects developing games. The first game "Stealing the Mona Lisa" that i'm working on, I designed the UI system and controlled game state transitions. The second game "The Reading Game"(Title still under construction) that I started over the summer was to help children in public elementary schools who can't read learn how too (My mother is a second grade teacher and she asked me to make this for her kids because they get pushed through school system without actually learning things). This time around i gained experience working on the game play aspect and collision detection(p.s. - designing collision detection is hard... i know that now...but after a few tears i got it done). While I'm not sitting in front of a computer all day i do a lot of others things like record and edit videos, 3D modelling, preforming in improv shows, breakdancing, magic tricks, acting, and more.
Follow Michael

Michael Ray wins New York State Game Development Challenge

A team of RIT students came in first place in the student category of the New York State Game Development Challenge. Michael Ray is a member of the winning team, which created the game Kingdom of ...

May, 09 2017 - Verified by Rochester Institute of Technology

Student Competition

© Copyright 2024 • Merit Pages, Inc.Terms of ServicePrivacy Policy