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Forrest Shooster

Alumni of Rochester Institute of Technology
I am a polyglot and a polymath. My interests are wide and varied but primarily focus on biomechatronics / bionics, control systems, robotics, signal processing, electrophysiology, graphics programming, and a few others. My languages of specialty include English (native language), Japanese, and Italian, but I have some proficiency in Hebrew, German, French, and Maruaz'(a language I've been designing for fun). I have an avid interest in the world around me, language, culture, medicine, and games. If you wish to view my most recent resume, please refer to this link (http://www.argzero.org/images/y6r.pdf). Check out my soundcloud for some cool samples of my music: http://www.soundcloud.com/argzero/tracks
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Forrest Shooster graduates from RIT

Forrest Shooster graduated from RIT in May 2019 with a BS in biomedical engineering . RIT conferred some 4,200 degrees this academic year at all its campuses-including in Croatia, Dubai, Kosovo a...

July, 10 2019 - Verified by Rochester Institute of Technology
Forrest Shooster makes Dean's List at RIT

Forrest Shooster was named to the Dean's List at Rochester Institute of Technology for the 2018 Fall Semester. Shooster is in the biomedical engineering program. Congratulations!

February, 14 2019 - Verified by Rochester Institute of Technology
Forrest Shooster makes the Dean's List at RIT

Forrest Shooster, who is in the biomedical engineering program, made the Dean's List for the spring semester at Rochester Institute of Technology. Degree-seeking undergraduate students are eligib...

June, 26 2018 - Verified by Rochester Institute of Technology
Forrest Shooster makes the Dean's List at RIT

Forrest Shooster, who is in the biomedical engineering program, made the Dean's List for the fall semester at Rochester Institute of Technology. Degree-seeking undergraduate students are eligible ...

February, 27 2018 - Verified by Rochester Institute of Technology
Forrest Shooster makes the Dean's List at RIT

Forrest Shooster, who is studying biomedical engineering , made the Dean's List for the spring semester at Rochester Institute of Technology. Degree-seeking undergraduate students are eligible for...

July, 10 2017 - Verified by Rochester Institute of Technology
Forrest Shooster named to RIT Dean's List

Forrest Shooster was named to the RIT Dean's List for the fall 2016-2017 semester. Degree-seeking undergraduate students are eligible for Dean's List if their term GPA is greater than or equal to 3...

March, 01 2017 - Verified by Rochester Institute of Technology
Spring 2016 Dean's List

Congratulations on making the Dean's List! Degree-seeking undergraduate students are eligible for Dean's List if their term GPA is greater than or equal to 3.400; they do not have any grades of "In...

July, 18 2016 - Verified by Rochester Institute of Technology
Fall 2015 Dean's List

Congratulations on making the Dean's List! Degree-seeking undergraduate students are eligible for Dean's List if their term GPA is greater than or equal to 3.400; they do not have any grades of "In...

February, 24 2016 - Verified by Rochester Institute of Technology
Spring 2014-2015 Dean's List

More than 4,000 RIT students made the Dean's List for spring semester 2014-2015. Degree-seeking undergraduate students are eligible for Dean's List if their term GPA is greater than or equal to 3.4...

July, 15 2015 - Verified by Rochester Institute of Technology
Forrest Shooster makes Dean's List at RIT

Forrest Shooster, a fifth-year student in the game design and development program in RIT's B. Thomas Golisano College of Computing and Information Sciences, made the Dean's List for the fall 2014-...

February, 16 2015 - Verified by Rochester Institute of Technology
Forrest Shooster Makes Dean's List at #RIT

Forrest Shooster, who is in the game design and development program in RIT's B. Thomas Golisano College of Computing and Information Sciences, made the Dean's List for the Spring 2013-2014 semeste...

June, 20 2014 - Verified by Rochester Institute of Technology
Forrest Shooster Makes Dean's List at #RIT

Forrest Shooster of Parkland made the Dean's List for the Fall 2013 semester. Degree-seeking undergraduate students are eligible for Dean's List if their quarterly GPA is greater than or equal to ...

February, 19 2014 - Verified by Rochester Institute of Technology
Forrest Shooster Makes Dean's List at RIT

Forrest Shooster of Parkland, Fla., a second-year student in the game design and development program in RIT's B. Thomas Golisano College of Computing and Information Sciences, made the Dean's List...

June, 24 2013 - Verified by Rochester Institute of Technology
Forrest Shooster Makes Dean's List at RIT

Forrest Shooster of Parkland, Fla., a first-year student in RIT's B. Thomas Golisano College of Computing and Information Sciences, made the Dean's List for the Winter 2013 quarter. Rochester I...

March, 26 2013 - Verified by Rochester Institute of Technology
Forrest Shooster Makes Dean's List at RIT

Forrest Shooster of Parkland, Fla., a first-year student in RIT's B. Thomas Golisano College of Computing and Information Sciences, made the Dean's List for the Fall 2012 quarter. Rochester Ins...

December, 18 2012 - Verified by Rochester Institute of Technology
Forrest Shooster to Attend RIT

Forrest Shooster, son of Alizabeth and Michael Shooster of Parkland, Fla., has enrolled for fall 2012 admission at Rochester Institute of Technology. Forrest will study game design and develop...

March, 09 2012 - Verified by Rochester Institute of Technology
Forrest Shooster was recognized for winning a scholarship
Selected as a Nathaniel Rochester Society scholar
Fall 2017 - Added by Forrest
Forrest Shooster was recognized for earning an academic award
Best of Showcase - The Big Wave http://globalgamejam.org/2017/games/big-wave Defend the city's largest mustache provider! By switching between radio channels and piecing together the clues, you can unravel the plans of your foes and stop them! The project is aimed at being color-blind friendly and also deaf-friendly. This has resulted in a published Paper. Second International Conference on Game Jams, Hackathons, and Game Creation Events DOI: http://dx.doi.org/10.1145/3055116.3055118
Spring 2017 - Added by Forrest
Forrest Shooster was recognized for earning an academic award
2016 RIT ARM Student Design Contest - 1st for Technical Merit - 1st for youtube video Both with the RIT Launch Initiative - Avionics team Description: https://people.rit.edu/armdev/contest.html
Spring 2016 - Added by Forrest
Forrest Shooster was recognized for earning an academic award
Imagine RIT Gold Sponsor's Award Sponsor: Democrat & Chronicle TEAM: Joseph Pietruch Nate Perry Chris Rider William Ziegler JD Kelly Kurt Venezuela Cathy Razim Clayton Andrews Forrest Shooster Luke Burgess Michael Wega
Spring 2014 - Added by Forrest
Forrest Shooster was recognized for earning an academic award
2nd place in poetry slam competition
Fall 2012 - Added by Forrest
Tau Beta Pi
Tau Beta Pi is the only engineering honor society representing the entire engineering profession. It is the nation's second-oldest honor society, founded at Lehigh University in 1885 to mark in a fitting manner those who have conferred honor upon their Alma Mater by distinguished scholarship and exemplary character as students in engineering, or by their attainments as alumni in the field of engineering, and to foster a spirit of liberal culture in engineering colleges. As the only honor society for engineers in all disciplines, Tau Beta Pi: Recognizes academic and professional excellence rooted in personal integrity, Promotes a well-rounded education essential for success, Provides opportunities for leadership development and promotes lifelong learning, Cultivates a community of dedicated high achievers. REQUIREMENTS: For undergraduates: You must be in the top 1/8th of your junior class or top 1/5th of your senior class. The second requirement of exemplary character is detailed in our Eligibility Code. Each chapter has its own method for determining whether a candidate meets this requirement. Usually requires an interview or some activity such as participating in a project. Exemplary character is determined prior to election.
Launch Initiative
Building a 10ft Rocket to launch to 10000ft with a 10lb payload. Did PCB work in KiCAD and writing software in C++ with Qt and OpenGL for Mission Control. Refer to QGLib on Github (Argzero). Our Team Consists of: Electrical Engineering, Biomedical Engineering, Computer Engineering, Mechanical Engineering, Software Engineering, and Computer Science students
Fall 2015 - Spring 2016 - Rochester Institute of Technology
IEEE Association.
Institute of Electrical and Electronics Engineers
IGDA
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games. Mission: To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. Key areas: Advocacy Networking and Community Professional Development International Reach
Game Developers Club
A place where people regardless of major, who are interested in the practice of game design and have the passion for it can meet up and make games and have interesting relevant discussions.
Fall 2013 - Fall 2017 - Rochester Institute of Technology
Phi Sigma Pi
Phi Sigma Pi is a national Gender-inclusive honor fraternity and a 501(c)(3) not-for-profit organization. Phi Sigma Pi's central tenets are listed as: 1. The acquisition and dissemination of information and knowledge through scholarship, 2. The application of professional skills and the fostering of leadership qualities by promoting and advancing the welfare of humanity, and 3. The fostering of non-discriminatory, fraternal fellowship within Phi Sigma Pi's ranks.
Fall 2013 - Fall 2017 - Rochester Institute of Technology
Kendo Club
Practicing the Japanese art of the Sword. We learned Kendo and Iaido. I passed a test to be allowed to participate in armored sparring.
Fall 2012 - Fall 2014 - Rochester Institute of Technology
Empty Sky Go Club
We play the ancient board game of Go (otherwise referred to as igo, weiqi, etc)
Fall 2012 - Fall 2016 - Rochester Institute of Technology
Mahjong Club
We play riichi (reach, Japanese style) and Chinese mahjong Fridays (5pm-11pm) in the big glass dome (Innovation Hall).
Fall 2012 - Fall 2016 - Rochester Institute of Technology
Biomedical Engineering Society
The Biomedical Engineering Society (BMES) is an interdisciplinary society created to serve both biomedical and engineering interests. Benefits include access to journals--the Annals of Biomedical Engineering, Cellular and Molecular Bioengineering, Cardiovascular Engineering and Technology--the monthly Biomedical Engineering News, career-building information, membership in special interest groups (SIGs), education/networking benefits via BMES meetings, ability to join committees, and etc.
Medical Game Designer and Biomedical Engineer at Rochester Institute of Technology
Designing games to teach medical students about Maternal physiology.
January 2017 - Present
Medical Virtual Reality Researcher at Spine and Wellness Centers of America
Design and Development of 3D Virtual and Augmented Reality Environments for Research in Pain Medicine applications. Worked with Arduino Uno, photoplethysmography with the Easy Pulse Plugin, Oculus Rift virtual reality headset, OVRVision Oculus Rift augmented reality attachment, Emotiv EPOC+ EEG headset, and the Unity 5 game engine.
June 2016 - Present
Research Coordinator & Lead at Spine and Wellness Centers of America
LEAD: Design and Development of 3D Virtual and Augmented Reality Environments for Research in Pain Medicine applications. Worked with Arduino Uno, photoplethysmography with the Easy Pulse Plugin, Oculus Rift virtual reality headset, OVRVision Oculus Rift augmented reality attachment, Emotiv EPOC+ 14-lead EEG headset, and the Unity game engine. Designed data acquisition and management systems for the Unity game engine, EEG data, and various other data types and creating custom graphical interfaces for management, analysis, and inspection of device and signal quality. RESEARCH COORDINATOR: Responsible for direction and management of research activities of two MDs, and two students, under direct supervision of CFO. Responsible for directing and assigning research tasks and identifying and applying for grant funding. Previously: Medical Virtual Reality Researcher (for summer 2016)
June 2016 - Present
Gameplay Programmer / Sound Designer at Workinman
As a gameplay programmer on two existing projects, I programmed, created levels for, and created sound effects for several expansions on which the client provided positive feedback. After one such expansion serving as the lead developer on both projects. I also edited music tracks for use in these expansions. I was in charge of helping another worker get acclimated to both projects for a short time. For part of the time working on the two projects above I also assisted with the programming of another game. I also created and edited many sound effects, voice-overs, and stingers for as well as edited existing music for several new games as well as ones which were previously in production while I was working on and managing the code and sound for the two projects mentioned above. During certain times, I also assisted with general QA and bugfixing of several project builds for multiple mobile platforms (Android, iOS, and Kindle) and for MacOS. The games I worked on are the following: In the Disney Watch App: - Drop Zone: Descendants, Girl Meets World, and Liv and Maddie expansions - Photoshoot: Descendants, Girl Meets World, and Liv and Maddie expansions as well as achievements and props In the Disney Junior Watch App: - Goldie and Bear (not the current version, the older one pre-approval) And a few others
May 2015 - August 2015
Sound Designer (SFX) at MAGIC Spell Studios
I've been working on the Sound Design for sound effects for this game as of late. Chain Gang Chase is a game which RIT Interactive Games and Media Professor Joe Pietruch has been working on since June 2013 when the first prototype was built. CGC is a couch coop game where several players are chained together (up to 8) and have to navigate a maze as quickly as possible. There is also an online map editor and the was a kickstarter for it which successfully raised more than the amount needed to fulfill the goals of the kickstarter. There are a fair number of other people also working on this project. For more information, please visit the CGC About Page: http://www.chaingangchase.com/about . Check out the map editor here: http://www.chaingangchase.com/maps/. This project has since become a separate project from MAGIC Spell Studios and we are now working on this on our own free time.
January 2014 - June 2014
Research Assistant at RIT - Interactive Games and Media Dept. - Dr. David Schwartz
C++ programming and researching functionality of ArcGIS software with regards to the CityEngine software and libraries. Responsibilities included determining ways CityEngine could benefit students in the IGM Dept. at RIT and identifying obscure resources and recognizing limitations of the working environment for the use of CityEngine. In particular, we focused on finding a way to integrate the CityEngine Procedural City Generation Technology into a Unity3D plugin for the purpose of making integration easier for students and possibly more easily programmable. Our team also generated a Gray box city from the Open Street Maps data regarding the city of Malmo.
January 2014 - June 2014
Lyricist and bass guitarist at Endless Mirror's Reflection
Played bass guitar and wrote lyrics for music with a group of other students who were members of the MSD Anime Club. We played both japanese rock and pop music and also american rock music.
January 2010 - January 2012
Software Programmer at Global Response
I saved Global Response roughly $50,000 in costs by working on Salesforce setup and programming as well as learning HTML and Ruby on Rails. This experience also gave me some exposure to other business concepts such as balance sheets. I also wrote ruby scripts to parse complex data fields and correct certain aspects of hundreds of thousands of addresses by standardizing them and refactoring them. I also thereafter spent time post-validating said information and managed to clean, refactor, and immigrate four different databases of uniquely formatted records from TBS to Salesforce whilst subsequently correcting all invalid address information. I also wrote Apex Triggers for their Salesforce to set up a Round Robin with their incoming leads by sending them only to active operators, storing unallocatable leads in a queue to be dealt with later, and providing access to a manager to oversee said process and overwrite it where necessary. The trigger tries its best to ensure that no operator receives more leads than another where possible. I've also assisted the company on company-wide gamification projects encompassing large changes in underlying architecture being used everyday by hundreds of employees.
May 2008 - Present
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