Spiral Development MQP Research
This Major Qualifying Research Project focused on applying the Spiral Development methodology in creating two fully functional, playable games called Project Spiral and Dracula Daily. The project used Spiral Development methodology that emphasizes the creation of feature-complete iterations followed by iterative expansion, providing an effective framework for managing scope, minimizing bottlenecks, and achieving consistent progress. It allowed for two different case studies in spiraling to be explored whilst also exploring the possible gameplay and system implementations that were possible through doing so.
April 2025 -
Research Projects
Artificial Intelligence - WPI Coursework
Created an AI chatbot with a team of 4 called NERD, to tutor students in AP History utilizing RAG, LLM and CLASS. Realized methods of search probabilistic reasoning and learning. Investigated and utilized natural language understanding, scene understanding, game playing and planning.
August 2024 -
Software Projects
T-School Research at Soochow University, Taipai, Taiwan
Research study for Intactive Qualifying Project which explored how T-School, an experiential program at Soochow University, delivers technology skills to Humanities majors, its impact on developing skill sets, and student satisfaction using document analysis, student and faculty interviews, surveys, and observations to identify improvements. The main research recommendations were to create a syllabus, spark students intrinsic motivation, and improve teamwork. Received WPI President's Award for excellence and outstanding achievement in projects that address the complex relationships between science, technology and human need.
April 2024 -
Research Projects
Show More
Japan HUA (Humanities and Arts) Research Project, Multiple Cities in Japan
Humanities and Arts research thesis and practicum in Japanese Popular Culture Studies at WPI's Japan HUA Project Center with in-depth studies at multiple locations including Kyoto, Osaka, Hiroshima, Tokyo and Megijima Island. Prepared thesis, "The Experience of One Piece in Japan", which explored the depth of Japanese mythology and folklore in anime and manga, beyond entertainment. With a focus on Odo Eiichiro’s expansive creative series, One Piece, it illustrated how popular anime and manga draw upon Japanese tradition and shape its current culture through creativity, innovation and global recognition.
August 2023 -
Research Projects
Software Engineering, Website Design - WPI Coursework
Build and present website for Brigham and Women’s Hospital (Boston, MA) utilizing Scrums on a team of 10.
March 2023 -
Software Projects
Show More
Carnegie Mellon University National Gaming Academy (NHSGA)
Studied software development, art, audio, game design, production and narrative. Collaborated on the development of 2 video game projects, Virasa and Sprite Slayer, which received the Rosy Flu Game Design Award 2020. Utilized programming platforms including C#, Unity, Maya, Reaper, ZBrush, Audacity and Substance Painter.
August 2020 -
Presentations
NYU Screenwriting: Visual Storytelling from Short to Feature Length Films
Analyzed film screenplays, studied story writing, character development and story structure. Created a screenplay and synopsis for presentation.
July 2018 -
Presentations
NYU Digital Filmmaking: Telling the Story Through Technology
Studied professional organizational structure of cinematic film, writing, shooting, producing and screen direction. Prepared project storyboards and created The Painter, a collaborative short film presentation.
July 2018 -
Presentations