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Kushagra Gupta

Student at Rochester Institute of Technology majoring in game design and development
I am a Graduate student at Rochester Institute of Technology pursuing Masters in Game Design & Development. I have completed my Undergraduate from University of Mumbai majors in Computer Engineering.With experience of around four years in Software, Web & Game Industry, I am currently seeking a full-time job opportunity in a Game Industry starting June, 2016. Personally, I am an affable and dedicated team player who enjoys the company and support of my peers while being able to manage my priorities and work with minimal or no supervision. I am a committed professional with the skills and attributes, and a strong determination to achieve an excellent outcome for my employer. Confident in my ability to make an immediate and long-term contribution, I would welcome an opportunity to interact with a potential employer to discuss my qualifications and candidacy in further detail. I can be contacted at 5852908607 or through my email
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Kushagra Gupta participates in Co-Up program at RIT

For the second consecutive summer, Rochester Institute of Technology's Center for Media, Arts, Games, Interaction and Creativity (MAGIC) has earned the right to brag about the unique digital projec...

August, 24 2016 - Verified by Rochester Institute of Technology
Game Developer at MAGIC Spell Studios
Attunement Arena is a game center on delivering the player’s desire to harness control over powerful elements and take part in graceful, fast-paced combat. The gameplay goals of the project are based around offering customizable agency to players as well as a competitive versus experience. Before a match, each individual player selects different abilities and modifies them with rituals to develop their personalized character. ​ Matches take place on thematic stages with shrines where objectives will become available for contest. Players must balance between attempting to claim an objective and harming their opponents. When an objective is claimed it grants a lasting damage boost to all players and a stronger bonus to the claiming player. As multiple objectives are claimed, the lethality and tension of the gameplay increases until a victor is decided. ​ My role : Network Programmer Team Size : 5 Tools used : Unity 5.4 ​ Extend from Spliscreen Multiplayer to a complete Multiplayer game playable across different machines.​ Design Code architecture that follows Server Authoritative Achitecture such that clients do not have any control over other clients. All client actions has to go through the server in order to replicate the events across all the machines connected to game. Not allowing clients to control over other clients handles potential cheat issues. Used Unity's UNET commands such as "ClientRPC"& "Command" to achieve synchronization of player's movement, rotation & animation. Interpolation techniques were used to synchronize player movements as opposed to teleporting player's posiion.
May 2016 - Present
Research Assistant at Rochester Institute of Technology
Tutorial development for basics & advanced C/C++ concepts. Create relevant examples for each tutorial that are easily understandable.
January 2016 - Present


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